Sword Art Online Hollow Realization for Someone Who Has Never Watched the Anime

by Theron Martin,

Sword Art Online: Hollow Realization

GN 1

Sword Art Online: Hollow Realization GN 1 Synopsis:
Several months later the death game Sword Fine art Online was successfully conquered and the surviving players thus released from the game, a new VRMMO heavily based on the original – called Sword Art: Origin and ready in a land called Ainground – goes online. Kirito and numerous other familiar faces are all invited into the beta test by someone they know and become to discover both its similarities and differences to Aincrad, with the most important of the latter being that you can log out and tin respawn after dying. Another odd difference that Kirito quickly encounters is a girl who seems to be a quest-granting NPC, though her quest offers a paltry honor and she has other atypical characteristics as well. Is the strange message that Kirito gets – "I'm dorsum in Aincrad" – connected to the NPC girl that he and Asuna come up to call Premiere?
Review:
Synopsis: Sword Art Online: Hollow Realization GN 1
Several months after the death game Sword Art Online was successfully conquered and the surviving players thus released from the game, a new VRMMO heavily based on the original – called Sword Fine art: Origin and gear up in a land chosen Ainground – goes online. Kirito and numerous other familiar faces are all invited into the beta test past someone they know and get to discover both its similarities and differences to Aincrad, with the virtually important of the latter existence that yous tin log out and tin can respawn subsequently dying. Another odd divergence that Kirito apace encounters is a girl who seems to be a quest-granting NPC, though her quest offers a paltry honour and she has other atypical characteristics besides. Is the foreign message that Kirito gets – "I'm dorsum in Aincrad" – continued to the NPC girl that he and Asuna come to call Premiere?
Review:

This manga is an accommodation of a video game of the same name, which was loosely derived from the core SAO story. Though the source game is the fourth ane made for the franchise, it is the starting time one to go adapted, and that causes some problems.

The nearly important of those is that this story is not part of the catechism storyline; it instead follows the alternate storyline established in before games, which among other things varies from the canon content by the SAO survivors having completed all 100 levels to trounce the game instead of Kirito's victory happening abortively on floor 75. It also has characters in it that never appeared in the canon content and/or appeared in entirely different contexts, virtually notably Yuuki. As a consequence, even those familiar with the rest of the franchise may be lost on some points if they have not played the immediate predecessor game, Sword Art Online: Lost Song, or at least read up on its story. That being said, whatsoever differences caused by playing SAO all the way through are nonexistent and then far, so anyone who's seen both of the get-go two anime series or read the equivalent novels should exist able to brand enough sense of it to muddle through. I definitely don't recommend information technology for franchise newcomers, however.

Based on accounts I've read about the game, the set-up presented hither seems to follow the game's set-upwards relatively closely, with the mystery surrounding the NPC daughter Premiere standing at the core of the plot. Doubtlessly Premiere is Something Special, as the story beats here have a flavor somewhat reminiscent of Kirito and Asuna's initial run across with Yui back in the Aincrad arc, and information technology'southward definitely too early to spill all of the beans on who/what she actually is That she can actually learn things seems like it should be a more remarkable point than the bandage is treating it every bit being, every bit game NPCs who aren't specifically supporting companions are ordinarily static in their capabilities, but maybe the cast is inured to such oddities later encounters with AIs like Yui or Strea, the game-but one who showtime appears about halfway through. The other interesting twist is that NPCs can suffer permadeath in this game; an entirely different NPC will announced when one is killed. Not sure at all yet what the betoken is to that, but presumably it'southward also a key element of the story's mysteries.

All of the core cast from the first SAO series is dorsum to join Premiere and endeavor out the new game setting. Joining them are Sinon and Yuuki from the 2nd serial and three game-specific characters: the aforementioned Strea (who first appeared in the first game, Infinity Moment), the dagger-using SAO survivor Philia (start appears in the 2d game, Hollow Fragment), and 7, an idol who had a prominent role in Lost Song. Hardly anyone beyond Kirito, Asuna, and Premiere get much attention, nevertheless, and this is still clearly and primarily Kirito's story. There'south also a new villain who seeks to fight Kirito for equally-yet-unrevealed reasons, but he seems utterly unremarkable. The same tin be said of the story progression in general, which meanders around as it waits for Premiere to develop. Given some of the late developments this volume, hopefully that'south setting upward something bigger for next volume.

The artistic effort is provided by Tomo Hirokawa, an artist who has produced several other manga over the past xv years (including one installment of the Muv-Luv franchise) only null that has caught much interest in the West. While character designs generally remain faithful to the original SAO designs by abec in a design sense, there is a noticeable tendency for the busts of female characters to be emphasized. A few panels brand a clear effort to evoke imagery from the anime series, merely overall the panel layouts, cutesy elements, and depictions of fight scenes and dramatic imagery are run-of-the-mill. In other words, this volume wouldn't stick out at all if it wasn't associated with a major franchise.

Yen Press is releasing the relatively short (158 pages) volume with a 1-page illustrated Afterword and greetings from both abec and franchise creator Reki Kawahara. It opens with a color glossy fine art page and information technology comprehend fine art is well-indicative of what volition exist plant inside. At least 1 more volume is scheduled.

On the whole, the manga is strictly for franchise completionists or those who take played the video games. So far it shows very picayune worth recommending beyond those audiences.

Form:
Overall : C+
Story : C+
Art : B

+ VR activeness in a not-mortiferous scenario is a nice alter of step
Readers not familiar with sure games in the franchise won't understand everything, uninspired execution

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Product Info:
Script:
Shuji Iriyama
Yukito Kizawa
Yoshikazu Mukai
Munemasa Nakamoto
Naoki Shōji
Yukie Sugawara
Storyboard:
Takao Abo
Ei Aoki
Tetsuro Araki
Morio Asaka
Kotomi Deai
Yoshiyuki Fujiwara
Pyeon-Gang Ho
Tomohiko Ito
Koichi Kikuta
Masashi Matsumoto
Tatsuyuki Nagai
Tamaki Nakatsu
Tensai Okamura
Takahiro Shikama
Yuzuru Tachikawa
Toru Takahashi
Kotaro Tamura
Ryuuta Yanagi
Episode Director:
Ei Aoki
Morio Asaka
Kotomi Deai
Tatsumi Fujii
Yoshiyuki Fujiwara
Yasuyuki Fuse
Pyeon-Gang Ho
Makoto Hoshino
Shigetaka Ikeda
Tomohiko Ito
Yuuki Itoh
Koichi Kikuta
Ken'ichi Kuhara
Takayoshi Morimiya
Tamaki Nakatsu
Kazuhisa Ouno
Kazuma Satō
Takahiro Shikama
Hideya Takahashi
Shinya Watada
Unit of measurement Director:
Ei Aoki
Morio Asaka
Kotomi Deai
Tomohiko Ito
Original creator: Reki Kawahara
Original Character Design: abec
Character Design: Shingo Adachi
Fine art Director:
Takayuki Nagashima
Yūsuke Takeda
Chief Blitheness Director:
Shingo Adachi
Tetsuya Kawakami
Blitheness Managing director:
Shingo Adachi
Seiko Asai
Sunao Chikaoka
Takashi Habe
Kazuyuki Igai
Hyun Woo Ju
Tetsuya Kawakami
Keisuke Kobayashi
Chika Kojima
Natsuko Kondou
Hitoshi Miyajima
Naoto Nakamura
Tomoya Nishiguchi
Sae Ōba
Hitomi Ochiai
Maiko Okada
Yousuke Okuda
Atsushi Saitō
Kento Toya
Keisuke Watanabe
Ruriko Watanabe
Yoshiya Yamamoto
Mai Yoneyama
Yuu Yonezawa
Director of Photography: Mutsumi Usuda

Total encyclopedia details about
Sword Art Online (Goggle box)

Release information about
Sword Fine art Online: Hollow Realization (GN one)

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Source: https://www.animenewsnetwork.com/review/sword-art-online/hollow-realization/gn-1/.139992

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